We use the action on the pitch to make the Circl rotate, creating our very own football wheel of fortune!
For example, each time there is a ‘Throw-in’ the Circl moves 2 places to the left, a ‘Yellow Card’ moves it 3 places to the right, a ‘Goal’ moves it 4 places to the left! Whatever number lands at the top at Full Time, is the winning number!
Check out our rule book to see all the football actions we use to rotate the Circl!